Tears follows the same beats as its predecessor in both gameplay and story. Tears of the Kingdom has plenty of new features that are really well-done and fun to fiddle with, but it doesn’t really do anything truly new. And of course, there’s nothing that tastes as great together as bomb + arrow. A juicy steak arrow lures enemies away so you can sneak in and steal goodies from an encampment. A glob of white chu chu jelly will freeze an enemy solid allowing you to get in free melee hits. ![]() There are so many things you can stick on the end of an arrow to suit your needs while staying relatively safe. But above all else, I prefer ranged combat. Or, if that’s not your thing, each component has its own attack power allowing you to simply mash together the two most powerful components. ![]() Like with puzzle solving, Tears lets you get creative with how you craft your arsenal. Horns, toenails, and rib cages become the bladed edge for swords or arrows, while dropped enemy clubs, spears, and, in some cases, severed arms function as handles. Every enemy drops something you can use to turn into a new weapon. I didn’t particularly care for fighting and avoided most encounters when possible - though somewhat contradictory, I really enjoyed fusing weapons. Weapon degradation is still a thing, although I do appreciate that there’s an in-game reason now for why everything breaks so easily. Discuss your favorite titles, find a new one to play or share the game you developed.Tears’ combat remains pretty much unchanged from Breath of the Wild.
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